#pragma once
#ifndef __CINGAMESTATE_H__
#define __CINGAMESTATE_H__

#include <d3d9.h>
#include "DirectInput.h"
#include "Model.h"
#include "StateManagement.h"
#include "MenuInGameState.h"

#include "IState.h"

class CInGameState: public IState
{
public:
	CInGameState(void);
	virtual ~CInGameState(void);

	void Init();
	void Update(float dt);
	void Render();	
	void Release();

private:
	CModel mSkullModel;
};

#endif
